As the pandemic boom in videogames dissipates, a wave of mergers and acquisitions have rushed in to support stock prices, but that may not be enough to paper over declining usage as earnings roll in.
Even as others have forecast the end of pandemic-fueled growth this year, Cowen analyst Doug Creutz, is still bullish on videogames because of M&A. The first-quarter feeding frenzy included Take-Two Interactive Software Inc.’s
$12.7 billion offer to buy Zynga Inc.
which was followed by Microsoft Corp.’s
massive $68.7 billion offer to buy Activision Blizzard Inc.
and many others.
“This year has seen several major transactions announced that highlight the industry’s attractive long-term fundamentals,” Creutz said in a mid-April note.
Read: Microsoft could have just kicked off a Big Tech gold rush, which helps videogame stocks but maybe not gamers
However, he also notes that the potential for a purchase may not save companies that show weakness, and that is a distinct possibility after the release of many new and popular games that may have pulled fans away from previous favorites. Creutz said that slate includes the top-rated “Elden Ring” from Kadokawa Corp.’s
FromSoftware Inc. Ratings-wise, that release is followed up by Sony Group Corp.’s
“Horizon: Forbidden West” and “Gran Turismo 7,” and “Destiny 2: The Witch Queen” from Bungie, which is in the process of being acquired by Sony for $3.6 billion, if the Federal Trade Commission doesn’t step in.
“We do think there is some risk of live service softness this quarter due to an unusually strong Q1 industry release slate,” Creutz wrote.
Other top-rated new titles according to Metacritic could benefit big publishers, though. They include Amazon.com Inc.’s
“Lost Ark,” Microsoft Corp.
-owned Bethesda Softworks’ “Ghostwire: Tokyo,” Take-Two Interactive Software Inc.’s
“Tiny Tina’s Wonderlands” and “WWE 2K22,” and Techland SA’s “Dying Light 2.”
The market will find out exactly how soft the rest of the industry has been beginning Tuesday, when Electronic Arts Inc.
the largest publicly traded videogame publisher and the only one yet to get swept up in the merger madness, reports its fiscal fourth-quarter results after the close of markets. EA isn’t alone after Tuesday’s close: Roblox Inc.
Unity Software Inc.
and Playtika Holding Corp.
will join in the fun
Early returns from one of the biggest publishers showed some weakness, but were of course wrapped up in a merger. Activision Blizzard Inc.
missed Wall Street expectations in late April, but investors are more focused on the closing of Microsoft Corp.’s
$68.7 billion acquisition of the videogame publisher, which was announced in January. Shares took a bit of a hit following earnings, but were supported by the deal while staying appreciably lower than the bid price.
Activision Blizzard shares have yet to trade at or above Microsoft’s valuation of $95 a share since the announcement. Since then, the highest the stock has closed is $82.31, following a 26% surge after the announcement. The last time Activision Blizzard shares traded above $95 was June 30, when they closed at $95.44, a month before the company went into full damage-control mode following how it initially addressed widespread allegations of sexual discrimination and harassment.
Read: The pandemic boom in videogames is expected to disappear in 2022
Zynga and Take-Two are scheduled to bookend a rush of earnings in the coming days, with Zynga reporting on Monday and Take-Two scheduled to report a week later on May 16.
Here is what to expect, including rumors of more potential mergers to come.
MKM Partners analyst Eric Handler, who has a buy rating and a $162 price target on EA, said the publisher is “transitioning sports and mobile driven story, but the pipeline needs to bear fruit” while there is “still considerable disappointment” with the November-released “Battlefield 2042” and “there are concerns about recent acquisitions, particularly the mobile transactions.”
Handler think sentiment toward EA has been “overly negative” with shares trading well below average 5-year and 10-year valuations.
In-depth: Videogames are a bigger industry than movies and North American sports combined, thanks to the pandemic
“The building blocks appear to be in place to better leverage and accelerate growth with the company’s sports franchises and other leading brands (“Apex Legends,” “Battlefield,” “The Sims”) over the next couple of years,” Handler said.
Wedbush analyst Michael Pachter, who has an outperform rating and a $180 price target on EA shares, expects them to “bounce back gradually” over fiscal 2023 as “‘Apex Legends Mobile’ could prove to be a meaningful catalyst, with 13.5 million pre-registrations at last count,” potentially “substantial” releases in fiscal 2023 and 2024, and that “M&A chatter within the space shows no signs of abating.”
Stifel analyst Drew Crum, who has a buy rating and a $53 price target on Roblox stock, expects first-quarter bookings at the social-gaming company to decline year-over-year as it faces tough comparisons from last year’s numbers that were still being boosted by the COVID pandemic, with stabilizing trends into the second quarter.
“Any commentary supporting reaccelerating growth for 2H would be well received, in our view, and may be necessary to halt the stock’s current losing streak,” Crum said.
For more: 5 things to know about tween-centric gaming platform Roblox
The Stifel analyst also expects progress on how the company is expanding the age of its user base past the traditional under-13 crowd. Crum noted that in the fourth quarter, average daily active users for over-13 users surged 49% year-over-year, while those for under-13 users grew 21%.
“Our longer-term fundamental bias here remains positive, but we think the shares are more likely to trade sideways in the interim, pending evidence of reaccelerating growth, all else being equal,” Crum said.
Covering Unity Software, Wedbush’s Pachter has an outperform rating and a $125 price target on the stock. The analyst noted that the coming report will be the first to incorporate a first full quarter of its acquisition of with the close of Peter Jackson’s visual-effects company Weta Digital for $1.6 billion, while Unity’s gaming-engine business should be strong.
“In gaming, Unity saw a 93% increase in titles created on the platform in 2021,” Pachter said. “Also, the struggles of several high-profile console/PC games built in non-Unity engines likely boosted adoption.”
“On the ad front, Unity should remain a beneficiary of mix shift towards in-game ads in the face of Apple’s
privacy changes, offsetting most, if not all, of the drag from seasonality,” Pachter added.
Playtika’s reaction to the flurry of M&A activity at the beginning of the year was to announce it was open to selling the company in late February, during its previous earnings report.
MKM’s Handler, who has a buy and $25 price target, said that while Playtika’s fundamentals “should be fine,” the company needed to clarify its strategic announcement.
“The bigger issue right now for Playtika is whether it can find a strategic buyer to either purchase a substantial block of shares from majority shareholder Yuzhu Shi or make a bid for the entire company,” Handler said. “Without a strategic buyer, the potential of 60mn-100mn shares coming to market as Yuzhu Shi sells down his position could limit the upside potential for the stock, as it would likely take a while for the market to digest that much liquidity.”
Stifel’s Crum, who has a buy rating and a $24 price target, said he was “encouraged by performance across the portfolio and see the company as a relative outperformer.”
“This enthusiasm is somewhat muted however, by the ongoing exploration of ‘strategic alternatives’, which is likely to limit any forward looking commentary,” Crum said. “With that said, we remain positive in our longer-term fundamental thesis here, find valuations as reasonable.”
Then, on Wednesday, app-monetization company AppLovin Inc.
and publisher Ubisoft Entertainment SA
Stifel analyst David Pang, who has a buy rating and a $80 price target, scaled back his expectations for AppLovin’s app business for the quarter “to be more consistent with seasonal trends for the Apps business,” but doesn’t expect that to change AppLovin’s full-year revenue forecast between $3.55 billion and $3.85 billion. That forecast sees $2.2 billion to $2.35 billion coming from apps, and $1.35 billion to $1.5 billion coming from its software platform.
Pang, however, sees app weakness to be partially offset by AppLovin’s $430 million cash-and-stock acquisition of streaming-video company Wurl, which closed in April. While the videogame sector started an M&A frenzy beginning in 2022, AppLovin’s has been going on for a year. The company’s $1.05 billion acquisition of app-monetization company MoPub from Twitter Inc.
which closed on Jan. 3, and its year-ago $1 billion acquisition of German mobile-app measurement and marketing company Adjust.
“Recall, 2022 is expected to be a year of elevated investment spending with improved flow-through expected to begin in ’23. Areas of investments include 1) software expenditure to build out the infrastructure for MAX, with the addition of MoPub, and AXON to exploit future growth opportunities; 2) organic investments across internal studios + inclusion of recently acquired studios; and 3) reserve for potential new growth initiatives,” Pang noted.
French videogame publisher Ubisoft, which publishes such titles as “Assassin’s Creed” and “Far Cry,” is also scheduled to report on Wednesday, although speculation of a takeover appears to be more of interest to investors.
Earnings Jefferies analyst Ken Rumph, who has a buy rating and a 59 euro price target, reasoned reports that the company’s founders, the Guillemot family, were seeking an managed buyout of the company would trigger bids from outside given the current M&A climate.
“Any proposed family-led take-private would surely in our view open the door to alternative PE and especially strategic buyers, particularly if pitched low,” Rumph said. “Traditional peers (EA, TTWO) and platforms (Sony) ought to be credible and interested even if MSFT and U.S. big tech are ruled out by politics and Chinese buyers by politics/CFIUS. The position of Tencent (~5% holder) is interesting as it might prefer to back the family over a competitor if unable to bid.”
Read: For the videogame industry to grow, it needs to first grow up
Similarly, Wedbush’s Pachter focused his earnings preview more on speculation of a buyout than actual result, which he sees as a good thing for the company.
“Luckily for Ubisoft and its investors, the M&A chatter has been a welcome distraction from what could be an underwhelming end to FY:22 and a disappointing FY:23 outlook,” Pachter said.
MKM’s Handler, who has a buy rating and a $200 price target, called Take-Two “the most attractive name in our videogames coverage.” The company is scheduled to report on Monday, May 16.
For more: The pandemic boom in videogame demand is over, Take-Two CEO says
Pachter cited “a growing pipeline of internally developed games, highlighted by what we believe will be the long-awaited GTA 6 release in FY25,” the pending close of the Zynga acquisition, along with “a relatively inexpensive” valuation.
“Investor sentiment toward future growth prospects is mostly favorable, but there is no urgency in owning the name ahead of earnings (May 16) or until after the Zynga deal closes (~May 24),” Pachter noted.